What is the Story Palette for Bladerunner?

The Story Palette for Bladerunner differs significantly from Star Wars or Indiana Jones. Star Wars has two competing teams, one chasing the other. Indiana Jones is a cycle of finding and losing something for all parties. But Bladerunner’s primary focus is more cerebral. It took me a while to identify the repeating pattern, and I documented my thought process, which I will include in a later post.

If the concept of a Story Palette will help others, I hope I can find tools to accelerate assembling and playing with story palettes. I hope Large Language Models and other AI tools will help. Until I figure those tools out, maybe the best thing I can do is communicate my discoveries.

So, what is the pattern of repeating actions in Bladerunner? Here they are:

  • Questions: Asking questions, investigating, trying to find answers.
  • Playing: Pretending, playful deception (usually harmless on its own), misleading, acting, toys, origami, and games, including chess.
  • Violence: threats, death, breaking fingers, killing butterflies, boiling dogs, etc.

That’s it. So, to explore how these points repeat throughout the film, let’s go through the scenes of Bladerunner. The Big Story Goals for Bladerunner are pretty simple, so I won’t highlight them in the scenes this time around as I do in my book for the Original Star Wars trilogy. Here are the Big Story Goals at a high level:

  • Replicants search for a genetic engineer to help them get more life, leading them from Holden to Chew, to Sebastien, to Tyrell. They fail to extend their lives.
  • Deckard hunts the replicants on his list.
  • Rachel is added to Deckard’s list. Rachel saves his life, and Deckard decides to save her in return. Then Roy saves Deckard before dying. The original replicants on Deckard’s list are retired, but Deckard continues to protect Rachel.

Now that the Big Story Goals are out of the way let’s get into how Questions, Play, and Violence repeat throughout the story, creating the feel of Bladerunner. Buckle up. This is a bit of a trip. The bolded text relates back to the Story Palette of repeating actions.

Holden questions Leon. Leon pretends to be human, trying to pass the Voight-Kampff test. Leon shoots Holden.

“They’re just questions, Leon. In answer to your query, they’re written down for me. It’s a test, designed to provoke an emotional response… Shall we continue?”

Gaff arrests Deckard and asks him to speak with Police Chief Bryant. Deckard pretends he can’t understand Gaff.

“He say, you under arrest, Mr. Deckard.”

Bryant asks Deckard to help with the Nexus-Six replicants. He pretends to be friendly, but Deckard has no choice. When he tries to leave, Bryant threatens him. Gaff folds an origami chicken.

“You wouldn’t have come if I’d just asked you to. Sit down, pal.”
“Stop right where you are. You know the score, pal. If you’re not cop, you’re little people.

Bryant describes how the replicants slaughtered their way to Earth. Deckard asks questions about the replicant’s motivations. Gaff folds an origami unicorn.

“Well, I don’t get it. What do they risk coming back to earth for? That’s unusual. Whywhat do they want out of the Tyrell Cooperation?”

At Tyrell’s office, Rachel introduces herself and asks Deckard about his job. Deckard questions Rachel with the Voight-Kampff test. Tyrell misleads Deckard, pretending Rachel is human. They discuss retiring replicants, killing a human by mistake, killing butterflies, cheating in a relationship, and boiled dog. They even discuss watching a stage play.

“I’m impressed. How many questions does it usually take to spot them?”

Deckard searches Leon’s apartment, finding Leon’s photos and fish scales. Gaff escorts Deckard and folds an origami statue of a man with an erection. Leon walks outside the apartment, watching Deckard and Gaff, but does not enter.

Roy asks Leon about his photos and the police. They break into Chew’s lab. Leon tears off Chew’s coat, freezing him. Roy questions Chew about morphology, longevity, and incept dates. Chew doesn’t know, so Roy asks who does. Leon plays with the cryogenic tanks and puts eyeballs on Chew’s shoulders like toys.

“Chew, if only you could see what I’ve seen with your eyes. Questions.”
“I don’t know answers.”
“Who does?”

Rachel hides in Deckard’s elevator, and he almost shoots her. She brings photos to prove she is human, but he questions her memories, calling out her memory of playing doctor with her brother.

Remember that? You ever tell anybody that? Your mother, Tyrell, anybody huh?

Pris pretends to meet J.F. Sebastian by accident, and Sebastian promises not to hurt her. Pris asks him about himself and his genetic creations, pretending not to know anything about genetic design, while Sebastion introduces his engineered toy friends.

“I make friends. They’re toys. My friends are toys. I make them. It’s a hobby. I’m a genetic designer. Do you know what that is?”
No.

Toys that greet you!

Deckard asks a fishmonger about the scale he found in Leon’s apartment. She tells him it’s a snake scale, leading him to Abdul ben Hassan. Deckard asks Abdul who bought the snake, but Abdul tries to evade. Deckard grabs him by his tie and gets the name Taffy Lewis.

“My work? Not too many could afford such quality.”

Deckard asks Taffy Lewis questions, and Taffy pretends he’s never seen the girl in the photo. Deckard threatens him, asking, “Your licenses in order, pal?” He calls Rachel and invites her to drink, but she refuses, acting like she hasn’t already run away from Tyrell Corp (we’ll find this out later).

Deckard pretends to be an agent from “The American Federation of Variety Artists” to ask Zhora some questions.

“Ha! Are you for real?”

Zhora lures Deckard in, chops him in the throat, and almost strangles him to death with his tie. Deckard chases her and shoots her in the back, retiring her.

Violence in slow motion

Gaff hits Deckard with his cane to get his attention, and Deckard says he’s going home. Bryant tells Deckard there are four more to go and informs Deckard that Rachel has been added to his hit list.

Note: This scene doesn’t fit the Palette as well as others, but it is necessary exposition for the rest of the film. Star Wars had this, too, with Obi-Wan introducing the lightsaber to Luke and again when they introduced the Death Star trench run to the pilots. Brief exposition scenes build up the following Big Story Goals that guide the characters.

Deckard sees Rachel on the street and tries to find her but is intercepted by Leon, who is much stronger than him. Leon asks, “How old am I?” Deckard lies and pretends he doesn’t know. Leon asks how long he will live. Leon slaps Deckard’s gun out of his hand and throws him around like a doll. Rachel shoots and kills Leon with Deckard’s gun.

Wake up! Time to die.

Deckard takes Rachel back to his apartment, where she asks him how she can survive. Deckard won’t chase her, but another Bladerunner will. She plays piano, and they get romantic, but then Deckard gets violent, throwing her against the window blinds.

Pris puts on makeup and does a cartwheel before she asks J.F. Sebastian many questions about how she looks, his health, and why he’s still on earth. Roy enters and informs Pris they are the only two left.

“Then we’re stupid, and we’ll die.”

Roy plays with Sebastian’s chess pieces. Pris plays with a dismembered doll. Sebastian asks, “What generation are you?” Pris does a backward cartwheel and puts her hand into boiling water to grab an egg, which she throws at Sebastian, who can’t hold it.

Roy asks about Sebastien’s opponent in chess, trying to get access to Tyrell. Roy squeezes Sebastien, who initially refuses but, under pressure, agrees to help them.

“Will you help us?”

Sebastien and Roy go to Tyrell’s apartment and play chess to get in. Roy asks for more life and about the possible ways to extend his longevity. Roy kills Tyrell and Sebastien.

“Would you like to be modified?”

Deckard hears a bulletin about Sebastien’s death, and a police car buzzes by, asking what he is doing and threatening to arrest him. Deckard confirms his police ID and calls Sebastien’s apartment. Pris answers, asking who’s calling. Deckard pretends to be a friend of Sebastien’s, and Pris hangs up.

“That’s no way to treat a friend.”

Deckard investigates the apartment. Pris pretends to be one of Sebastien’s toys. When Deckard gets close, she attacks him. He shoots and kills her.

Roy returns and dodges Deckard’s bullets twice. He asks Deckard, “Aren’t you the good man?” and “Proud of yourself, little man?” Roy breaks Deckard’s fingers and instigates a game of cat and mouse.

“You better get it up, or I’m gonna have to kill ya! Unless you’re alive, you can’t play, and if you don’t play…”

Deckard hits Roy with a pipe, and Roy drives a nail through his own hand as his longevity runs out. As Deckard’s grip slips from the roof, Roy asks his last question, “Quite an experience to live in fear, isn’t it?”

Then Roy saves Deckard’s life before his own life runs out.

Gaff returns Deckard’s gun to him, saying, “It’s too bad she won’t live. But then again, who does?

Deckard returns to his apartment, asking, “Rachel? Rachel? Rachel?” looking for her. He finds her in bed, and it seems like she might be dead, but she is only sleeping. He asks, “Do you love me? Do you trust me?” as they leave, he finds a paper unicorn on the floor.

So, that is the repeating pattern that drives Bladerunner’s mood. Lots of questions, playing pretend, toys, and games, punctuated by threats, violence, and death. I was surprised by how playful the dark story is, but it profoundly contrasts the deep questions about life and the violence surrounding the characters.

Does this cover everything in the story? Definitely not. There’s a lot of world-building and themes that are not included in the Story Palette. For instance, the movie mentions and shows many animals: owls, snakes, doves, pigeons, rats, ostriches, dogs, butterflies, unicorns, and tortoises. Rescue appears like an exclamation point in Bladerunner when Rachel and Roy save Deckard, but it is not a repeating action throughout the film. And maybe in some examples, I am stretching trying to prove my point.

But Bladerunner would not be Bladerunner if you removed the questions, the playful pretend, or the violence. The plot points could be almost identical, but the story could focus on rescues, escapes, and fights like Star Wars. The whole mood would change. I believe these repeating actions are the heartbeat of the story’s mood and feel. The creativity comes in combining the elements from the palette into the scenes, almost like mixing paint. How many ways can characters play and pretend? What questions could they ask? And how can you thread violence and threats into most scenes in new and exciting ways?

So, if you want a story to feel more like Bladerunner, have the characters ask lots of questions and search for answers, play pretend and play some games, and then delve into threats and violence to punctuate each scene. Then, throw in lots of animal and animal references and beautiful visuals for good measure.

What Secrets does Indiana Jones have? Initial thoughts on a Story Palette for Indy.

Story Palette: A prioritized list of repeating actions and choices for characters that give a story its personality and feel.

I was texting a friend about what the Story Palette might look like for Indiana Jones. In my first book on the Story Palette, I go through my ideas on repeating actions in Star Wars, but do not show how I pieced it together. I walk readers through how most of the scenes in the original trilogy have the good guys rescuing, escaping, and fighting while the bad guys search, capture, and destroy. But you don’t see me laying on the floor in frustration trying to identify a pattern, or giving up for months at a time, which is probably a good part to edit out. I have not made it as far with the Indiana Jones series as I have for Star Wars. But since I watched the Jones series so many times as a kid, especially Last Crusade, which I can almost put on mental replay, I have some preliminary thoughts.

I will focus on Raiders and Crusade because they seem to have the most in common for feel and character choices. I do not know Temple of Doom as well as Raiders of the Lost Ark or Last Crusade, but considering that Temple is how Steven Spielberg met his wife, it’s arguably his most successful film.

Solving puzzles with props

Indiana solves lots of puzzles. Even traps are often puzzles. And I think he even fights like he is solving puzzles. And he usually solves the puzzles with an object or action (kneel, step on the right letters, etc.) Indy often grabs props to help him. He can’t outbox a german soldier, but he can duck under a propeller. Indy can’t beat a swordsman, but he can shoot him. He cannot defeat a tank, but he can put a rock in its barrel. Indiana uses props constantly, whether it is the gemstone to locate the ark, his father’s grail diary, or a flagpole to joust a german biker.

Indiana Jones is kind of like a Jackie Chan character, who fights with ladders, clogs, or whatever is within arm’s reach, to solve his problems. It’s just that Indiana Jones is not a great fighter. He spends most of his time getting beat up, but when he solves a puzzle, like taking a luger from a german soldier, he might take out three soldiers in one shot.

Maybe I need to separate fights and puzzle solving, but I’ll have to think about that a bit more. Even finding his father requires props. And his father uses an umbrella and a flock of birds to beat a german fighter plane.

There might be a clear distinction between plot driving props like the Headpiece to the Staff of Ra, the knight’s inscription on their shields from the crusades, and Henry Jones Senior’s grail diary and the guns, rocks, machetes, and rocket launchers Indy picks up. And maybe there is another division separating all the different vehicles from the 1930s. But, however they split up, it feels like props and puzzle solving are essential to Indy’s story.

Losing objects and people

Indiana loses the golden statue from the beginning of Raiders. Bellock takes it. Marion gets kidnapped so many times. He leaves her behind to get to the Ark of the Covenant. How many times does he get the ark and lose it? I can think of four off the top of my head.

  • The Germans leave Indy in the snake pit while they take the Ark away from him
  • The German Sub takes the Ark and Marion.
  • Indy threatens to blow up the Ark with a rocket launcher, but gives up and lets the Germans capture him instead.
  • The ending where the US government takes the Ark

I am overwhelmed by how often Indiana Jones loses things. How can he make money as a tomb raider if he loses everything? Good thing he has a backup career as a professor of archeology.

Escaping

Indiana Jones almost always has to run away. Then he gathers and comes after the object again, only to lose it once more, then run away. Then find a prop, like a rocket launcher, to take it back, only to lose it again.

And that’s what I have so far. It’s not a long list, but I think it covers many of the character’s actions. Unlike in Star Wars, the bad guys do not seem to have different goals from Indy, and their methods are not that different either. Indy is just better at putting the puzzle pieces together. The bad guys lose their treasure every time Indy takes it. Indy is not really enemies with Bellock. They understand each other and chose different teams. Bellock takes the golden idol from Indy because he knows Hovitos, the local tribal language, and Indy does not.

And Indy does not kill Bellock in Raiders or Donovan from Last Crusade, even if he threatens to. They get the Ark and the Grail but die by powers protecting them. Indy lives because he will let go. So while Indy never gets to keep his spoils, he gets to save his life. I’ll keep thinking about this and see what else comes to mind. But losing and letting go also seems essential to the story.

My friend also pointed out that Indiana repeatedly proves biblical events accurate, but completely ignores these findings’ implications or grander meanings. He’s too focused on getting the object, which is a funny reversal. And maybe the audience, like Indy, must let that go.

The unbelievable power of lists in unraveling Rashomon- a Japanese short story at the gate of the dead.

Akira Kurosawa’s film Rashomon is based on Ryunosuke Akutagawa’s short story In a Grove, but it gets its title and the temple location from another of his short stories, also named Rashomon.

It is a brief story of a man who finds an old woman plucking hair from the dead and steals her clothes.

But that summary does not do it justice! It doesn’t explain the time, a real era from Japan, when calamities visit Kyoto with earthquakes, whirlwinds, fires, and the disease that comes with them. It does not explore the character’s struggles or justifications for their actions. The summary does not explore the scenery, which was so powerful; it became the icon for Akira Kurosawa’s breakout hit film.

You can read the 2,191 word short story here: https://www.shortstoryproject.com/stories/rashomon/

I took a Japanese literature in translation class in college, and usually we had a tremendous reading load. It was our teacher’s first class as a professor, which was lucky for me because she pushed us so hard. In every class, we would discuss complete novels or movies. Often more than one. But one class period, because of a scheduling conflict, we only had the short story of Rashomon to discuss. We broke into three-person groups and examined the text, looking for something to fill our class discussion time with. My group ran out of ideas quickly and decided to re-read the text together to fill the time. Then we read it again.

“Did anyone notice anything?” the reader asked, trying to find kindling for our discussion. “They referenced lots of animals. That cricket, in the beginning, gets a lot of attention,” someone said. “Really? I hadn’t noticed that many animals.” So we went back through the story again and made a list.

Animals mentioned:

  • Cricket sitting on a column
  • Foxes and other wild animals made their dens in the ruins of the gate
  • Flocks of crows flew in from somewhere
  • thrown away like a stray dog
  • huddling cat-like
  • cobwebs (spiders)
  • quiet as a lizard
  • as a monkey kills the lice of her young
  • shanks of a chicken
  • red eyes of a bird of prey
  • like the cawing of a crow
  • selling snake flesh at the guard barracks saying it was dried fish

It shocked us there were so many animal references. It’s like a zoo in there! How did he reference so many animals in such a short story? “I noticed a lot of colors. Let’s do those next!” So we made a list of colors.

Colors:

  • crimson lacquer
  • gold and silver leaf
  • white crow droppings
  • red sunset
  • blue kimono
  • fat black cloud
  • red festering pimple
  • dull yellow fire light
  • gray-hair
  • long black hair
  • silver white sword blade
  • yellow clothes
  • darkness and the abyss

There were as many colors as animals! We debated adding grass to the list but decided it was not technically a color, even if we all knew it was green. Are there any colors Akutagowa did not put in the story? “What should we list next?“How about the words that happen most often?” We popped the text into an online word counter.

Word counts:

  • Hair – 15 times
  • Gate – 12 times
  • Rain – 11 times
  • Stairs – 11 times
  • Old – 9 times
  • Floor – 7 times
  • Woman – 7 times

He mentions hair 15 times!? Is that what this story is really about? Should we next list weather, objects, calamities, sounds, smells, times, or physical sensations? We had a list of lists we could make! But to our surprise, we had reached our time, and our discussion was over.

I left in disbelief. How had we discovered so much to analyze in the shortest text we had read? Especially when we started with nothing to talk about! I could see the colors in my mind and visualize animals and animal-like behaviors. The imagery was so vivid in that brief piece!

What else might hide under the surface of a narrative? Was this a one-time thing? I wasn’t sure, but I thought making lists might be a powerful tool to find out. And I still do.

Forget everything you know about the Star Wars story structure, then fall in love with Star Wars all over again!

I wrote a book about the story structure of Star Wars. Repeated actions and choices are what I focus on. I think it’s a slightly different approach to looking at story structure. I hope someone out there finds it helpful!