What is the Story Palette for Bladerunner?

The Story Palette for Bladerunner differs significantly from Star Wars or Indiana Jones. Star Wars has two competing teams, one chasing the other. Indiana Jones is a cycle of finding and losing something for all parties. But Bladerunner’s primary focus is more cerebral. It took me a while to identify the repeating pattern, and I documented my thought process, which I will include in a later post.

If the concept of a Story Palette will help others, I hope I can find tools to accelerate assembling and playing with story palettes. I hope Large Language Models and other AI tools will help. Until I figure those tools out, maybe the best thing I can do is communicate my discoveries.

So, what is the pattern of repeating actions in Bladerunner? Here they are:

  • Questions: Asking questions, investigating, trying to find answers.
  • Playing: Pretending, playful deception (usually harmless on its own), misleading, acting, toys, origami, and games, including chess.
  • Violence: threats, death, breaking fingers, killing butterflies, boiling dogs, etc.

That’s it. So, to explore how these points repeat throughout the film, let’s go through the scenes of Bladerunner. The Big Story Goals for Bladerunner are pretty simple, so I won’t highlight them in the scenes this time around as I do in my book for the Original Star Wars trilogy. Here are the Big Story Goals at a high level:

  • Replicants search for a genetic engineer to help them get more life, leading them from Holden to Chew, to Sebastien, to Tyrell. They fail to extend their lives.
  • Deckard hunts the replicants on his list.
  • Rachel is added to Deckard’s list. Rachel saves his life, and Deckard decides to save her in return. Then Roy saves Deckard before dying. The original replicants on Deckard’s list are retired, but Deckard continues to protect Rachel.

Now that the Big Story Goals are out of the way let’s get into how Questions, Play, and Violence repeat throughout the story, creating the feel of Bladerunner. Buckle up. This is a bit of a trip. The bolded text relates back to the Story Palette of repeating actions.

Holden questions Leon. Leon pretends to be human, trying to pass the Voight-Kampff test. Leon shoots Holden.

“They’re just questions, Leon. In answer to your query, they’re written down for me. It’s a test, designed to provoke an emotional response… Shall we continue?”

Gaff arrests Deckard and asks him to speak with Police Chief Bryant. Deckard pretends he can’t understand Gaff.

“He say, you under arrest, Mr. Deckard.”

Bryant asks Deckard to help with the Nexus-Six replicants. He pretends to be friendly, but Deckard has no choice. When he tries to leave, Bryant threatens him. Gaff folds an origami chicken.

“You wouldn’t have come if I’d just asked you to. Sit down, pal.”
“Stop right where you are. You know the score, pal. If you’re not cop, you’re little people.

Bryant describes how the replicants slaughtered their way to Earth. Deckard asks questions about the replicant’s motivations. Gaff folds an origami unicorn.

“Well, I don’t get it. What do they risk coming back to earth for? That’s unusual. Whywhat do they want out of the Tyrell Cooperation?”

At Tyrell’s office, Rachel introduces herself and asks Deckard about his job. Deckard questions Rachel with the Voight-Kampff test. Tyrell misleads Deckard, pretending Rachel is human. They discuss retiring replicants, killing a human by mistake, killing butterflies, cheating in a relationship, and boiled dog. They even discuss watching a stage play.

“I’m impressed. How many questions does it usually take to spot them?”

Deckard searches Leon’s apartment, finding Leon’s photos and fish scales. Gaff escorts Deckard and folds an origami statue of a man with an erection. Leon walks outside the apartment, watching Deckard and Gaff, but does not enter.

Roy asks Leon about his photos and the police. They break into Chew’s lab. Leon tears off Chew’s coat, freezing him. Roy questions Chew about morphology, longevity, and incept dates. Chew doesn’t know, so Roy asks who does. Leon plays with the cryogenic tanks and puts eyeballs on Chew’s shoulders like toys.

“Chew, if only you could see what I’ve seen with your eyes. Questions.”
“I don’t know answers.”
“Who does?”

Rachel hides in Deckard’s elevator, and he almost shoots her. She brings photos to prove she is human, but he questions her memories, calling out her memory of playing doctor with her brother.

Remember that? You ever tell anybody that? Your mother, Tyrell, anybody huh?

Pris pretends to meet J.F. Sebastian by accident, and Sebastian promises not to hurt her. Pris asks him about himself and his genetic creations, pretending not to know anything about genetic design, while Sebastion introduces his engineered toy friends.

“I make friends. They’re toys. My friends are toys. I make them. It’s a hobby. I’m a genetic designer. Do you know what that is?”
No.

Toys that greet you!

Deckard asks a fishmonger about the scale he found in Leon’s apartment. She tells him it’s a snake scale, leading him to Abdul ben Hassan. Deckard asks Abdul who bought the snake, but Abdul tries to evade. Deckard grabs him by his tie and gets the name Taffy Lewis.

“My work? Not too many could afford such quality.”

Deckard asks Taffy Lewis questions, and Taffy pretends he’s never seen the girl in the photo. Deckard threatens him, asking, “Your licenses in order, pal?” He calls Rachel and invites her to drink, but she refuses, acting like she hasn’t already run away from Tyrell Corp (we’ll find this out later).

Deckard pretends to be an agent from “The American Federation of Variety Artists” to ask Zhora some questions.

“Ha! Are you for real?”

Zhora lures Deckard in, chops him in the throat, and almost strangles him to death with his tie. Deckard chases her and shoots her in the back, retiring her.

Violence in slow motion

Gaff hits Deckard with his cane to get his attention, and Deckard says he’s going home. Bryant tells Deckard there are four more to go and informs Deckard that Rachel has been added to his hit list.

Note: This scene doesn’t fit the Palette as well as others, but it is necessary exposition for the rest of the film. Star Wars had this, too, with Obi-Wan introducing the lightsaber to Luke and again when they introduced the Death Star trench run to the pilots. Brief exposition scenes build up the following Big Story Goals that guide the characters.

Deckard sees Rachel on the street and tries to find her but is intercepted by Leon, who is much stronger than him. Leon asks, “How old am I?” Deckard lies and pretends he doesn’t know. Leon asks how long he will live. Leon slaps Deckard’s gun out of his hand and throws him around like a doll. Rachel shoots and kills Leon with Deckard’s gun.

Wake up! Time to die.

Deckard takes Rachel back to his apartment, where she asks him how she can survive. Deckard won’t chase her, but another Bladerunner will. She plays piano, and they get romantic, but then Deckard gets violent, throwing her against the window blinds.

Pris puts on makeup and does a cartwheel before she asks J.F. Sebastian many questions about how she looks, his health, and why he’s still on earth. Roy enters and informs Pris they are the only two left.

“Then we’re stupid, and we’ll die.”

Roy plays with Sebastian’s chess pieces. Pris plays with a dismembered doll. Sebastian asks, “What generation are you?” Pris does a backward cartwheel and puts her hand into boiling water to grab an egg, which she throws at Sebastian, who can’t hold it.

Roy asks about Sebastien’s opponent in chess, trying to get access to Tyrell. Roy squeezes Sebastien, who initially refuses but, under pressure, agrees to help them.

“Will you help us?”

Sebastien and Roy go to Tyrell’s apartment and play chess to get in. Roy asks for more life and about the possible ways to extend his longevity. Roy kills Tyrell and Sebastien.

“Would you like to be modified?”

Deckard hears a bulletin about Sebastien’s death, and a police car buzzes by, asking what he is doing and threatening to arrest him. Deckard confirms his police ID and calls Sebastien’s apartment. Pris answers, asking who’s calling. Deckard pretends to be a friend of Sebastien’s, and Pris hangs up.

“That’s no way to treat a friend.”

Deckard investigates the apartment. Pris pretends to be one of Sebastien’s toys. When Deckard gets close, she attacks him. He shoots and kills her.

Roy returns and dodges Deckard’s bullets twice. He asks Deckard, “Aren’t you the good man?” and “Proud of yourself, little man?” Roy breaks Deckard’s fingers and instigates a game of cat and mouse.

“You better get it up, or I’m gonna have to kill ya! Unless you’re alive, you can’t play, and if you don’t play…”

Deckard hits Roy with a pipe, and Roy drives a nail through his own hand as his longevity runs out. As Deckard’s grip slips from the roof, Roy asks his last question, “Quite an experience to live in fear, isn’t it?”

Then Roy saves Deckard’s life before his own life runs out.

Gaff returns Deckard’s gun to him, saying, “It’s too bad she won’t live. But then again, who does?

Deckard returns to his apartment, asking, “Rachel? Rachel? Rachel?” looking for her. He finds her in bed, and it seems like she might be dead, but she is only sleeping. He asks, “Do you love me? Do you trust me?” as they leave, he finds a paper unicorn on the floor.

So, that is the repeating pattern that drives Bladerunner’s mood. Lots of questions, playing pretend, toys, and games, punctuated by threats, violence, and death. I was surprised by how playful the dark story is, but it profoundly contrasts the deep questions about life and the violence surrounding the characters.

Does this cover everything in the story? Definitely not. There’s a lot of world-building and themes that are not included in the Story Palette. For instance, the movie mentions and shows many animals: owls, snakes, doves, pigeons, rats, ostriches, dogs, butterflies, unicorns, and tortoises. Rescue appears like an exclamation point in Bladerunner when Rachel and Roy save Deckard, but it is not a repeating action throughout the film. And maybe in some examples, I am stretching trying to prove my point.

But Bladerunner would not be Bladerunner if you removed the questions, the playful pretend, or the violence. The plot points could be almost identical, but the story could focus on rescues, escapes, and fights like Star Wars. The whole mood would change. I believe these repeating actions are the heartbeat of the story’s mood and feel. The creativity comes in combining the elements from the palette into the scenes, almost like mixing paint. How many ways can characters play and pretend? What questions could they ask? And how can you thread violence and threats into most scenes in new and exciting ways?

So, if you want a story to feel more like Bladerunner, have the characters ask lots of questions and search for answers, play pretend and play some games, and then delve into threats and violence to punctuate each scene. Then, throw in lots of animal and animal references and beautiful visuals for good measure.

What does Rick Deckard in Blade Runner Want?

Deckard is a tough protagonist to love because he does not want to be part of the Blade Runner story. Police Captain Bryant forces Deckard back into the job when Leon shoots Holden, Rick’s replacement. Gaff arrests Deckard to drag him out of retirement. With four Nexus 6 units returning to Earth, the police need help. “I need you, Deck,” Bryant says. “This is a bad one, the worst yet. I need the old Blade Runner; I need your magic.”

But Deckard refuses, “I was quit when I come in here, Bryant, I’m twice as quit now.” And Bryant threatens Deckard back into doing the job. So, what makes Deckard tick? Despite his great skill at the job, he obviously does not want to be a Blade Runner. It seems like Deckard intends to finish the job to quit again. So if Deckard doesn’t want to be a Blade Runner, what does he want? Let’s guess using the 16 desires!

I think Deckard’s primary motivation is eating. He’s waiting for an opening at the sushi bar when we meet him.

Deckard: Give me four.
Sushi Master: Futatsu de jubun desuyo! [Japanese: “Two are really enough”]
Deckard: No, four: two, two, four!

Then, while Deckard is munching, Gaff brings another cop to arrest him. Rick pretends he can’t understand Gaff’s pidgin mash of languages and asks the sushi Master to translate for him.

Sushi Master: He say you Blade Runner.
Deckard: Tell him I’m eating.

Deckard loves eating. He’s ordering sushi when we meet him and finishing noodles as Gaff flies him to see Bryant. It’s Deckard’s question about food where Rachel fails the Voight-Kampff test. “You’re watching a stage play. A banquet is in progress. The guests are enjoying an appetizer of raw oysters. The entrée consists of boiled dog.” Where Rachel breaks down from this question, I think Deckard would like to try a taste.

Rachel stops by Deckard’s home to prove she is human. She knows something went wrong with the test, but she can’t believe she is a replicant. He tells her to go away and ask Tyrell, but Tyrell wouldn’t take her meeting. Realizing he’s got to break the news to her, Deckard says, “You want a drink? Huh? No?”

He invites Rachel in and tells her what he knows about her implanted memories, but when he sees the information crush her, he offers her a drink again, “Okay, bad joke. I made a bad joke. You’re not a replicant. Go home, okay? No, really, I’m sorry. Go home — Want a drink? I’ll get you a drink. I’ll get a glass.”

Look at all those kitchen appliances and mixing bowls! The man loves to cook too!

Rachel leaves, and Deckard drinks alone.

Deckard visits a fishmonger to check the genetic code on the scale he finds in Leon’s hotel bathroom. When he threatens to check Taffi Lewis’ licenses, Taffi gives him drinks on the house. Deckard is ecstatic and calls Rachel to invite her down to take advantage of the offer. She refuses, so Deckard offers to go somewhere else. He knows plenty of great places!

Then, alone again and rejected, Deckard drinks a Mezcal Margarita with maguey agave worms. He pulls a worm out of his mouth, not liking the bitter flavor.

Extra worms? Sure!

Deckard wants to eat, and he drinks a lot too. This leads to Deckard’s second motivation: tranquility.

After Deckard retires Zhora, and Rachel retires Leon, Deckard takes her back to his apartment and asks how she is doing.

Deckard: Shakes? Me too.
Rachel: What?
Deckard: I get ’em bad. It’s part of the business.
Rachel: I’m not in the business. I am the business.

Deckard drinks a lot. He might be an alcoholic, but it could also be how he manages the stress of hunting replicants. He knows this is an incredibly tough job that makes him shake uncontrollably, and he has the tools to deal with it. This might be one of his reasons for retirement.

It might seem counterintuitive that someone who wants tranquility would take the most stressful job they could manage. Still, Steven Reiss started his research on desires by trying to explain happy Intensive Care Unit nurses. Why would anyone want a position where the stress was off the chart, patients constantly died, and you had to deal with the most challenging events of people’s lives? But the nurses loved their jobs, and it baffled Reiss, leading to all his future desire and motivation research. I think Deckard falls into this category. If you want tranquility, you develop tools to find it anywhere.

Deckard is cool-headed and has the tools and techniques to stay that way. When Rachel leaves Deckard and drinks alone, he wraps a blanket around his shoulders too. Being comfortable is incredibly important for tranquility.

Got to stay comfy!

After Deckard retires Zhora, he sprints to a street bar to get another drink. He knows the shakes are coming, and I think drinking combines his top two desires; eating and tranquility.

“Yeah, what you want?” “Tsing Tao.” Deckard knows what medicine he needs.

After Rachel saves him from Leon, Deckard peels off his shirt and dunks his face in warm water to clean his wounds and calm his nerves. Rachel asks him, “What if I go north? Disappear. Would you come after me? Hunt me?” Deckard says, “No. No, I wouldn’t. I owe you one. But somebody would.” Rachel asks him more questions; her incept date, longevity, those things. He doesn’t have many answers as he puts his shirt back on, doesn’t button it, grabs his drink, and then takes a nap. Does it get more tranquil than this?

Gotta get those nerves under control!

I think Independence is Deckard’s third desire.

Bryant: You could learn from this guy, Gaff. He’s a goddamn one man slaughter house. That’s what he is. Four more to go. Come on, Gaff, let’s go.

Deckard works alone, and everyone in the Police department knows it. When Rachel ambushes him in the elevator to his apartment, he drops his keys on the way to his door.

Rachael: I wanted to see you — So I waited. Let me help.
Deckard: What do I need help for?

Deckard can do it alone. He does not need help. He hunts superhuman strength replicants who look and act like normal humans and Deckard has never retired a human by mistake.

Deckard is fiercely independent. Bryant’s threat, “If you’re not cop, you’re little people!” hits him hard. He knows the police can harass and arrest him because Gaff did just that. It might be counterintuitive that someone who wants independence would willingly go back to work doing something he does not want to do, but independent people are in it for the long haul. If doing a task now gives more independence and freedom later, they can make that sacrifice.

Deckard agrees with Leon’s statement, “Painful to live in fear, isn’t it? Nothing is worse than having an itch you can never scratch.” Roy’s statement, “Quite an experience to live in fear, isn’t it? That’s what it is to be a slave.” hits right at Deckard’s desire to be independent. Roy even recognizes in Deckard the desire, even when he is powerless, to spit on people who are more powerful than him because he can.

So here are my guesses for Rick Deckard’s desires in Blade Runner:

  • Eating (Food, thinking about food and planning meals)
  • Tranquility (Preparation, Comfort, Calm)
  • Independence (Freedom, Self Reliance, Determination)

But just wanting something does not mean you get it. Deckard may not like help, but two replicants save his life. Rachel shoots Leon before he gouges out Deckard’s eyes, and Roy catches Deckard before he falls off the Bradbury Building. So he owes his life to two replicants while his job is to hunt and kill replicants. No wonder Deckard hates his job! It almost killed him multiple times. He may be the best Blade Runner in Los Angeles with tricks to handle the stress that comes with the job, but he’d much rather leave forever where he can eat, relax, and be free.

What does Roy Batty from Blade Runner Want?

“I want more life,” Roy tells Elden Tyrell. Well, that was a fast game of what they want! Roy wants to live longer than four years.

But survival, or ‘more life’, is not on Reiss’ 16 desire list. Neither is shelter, money, or spirituality. These things make up a considerable part of our lives! But in Reiss’ research, these are not desires themselves. Instead, our desires are WHY we want survival, shelter, money, or spirituality. The 16 desires motivate us at an even deeper level. The great thing about using the Reiss model is we can discover why Roy wants more life.

Let’s see how they introduce Roy to the audience.

“What is this?” Deckard asks as Vangelis’s synthesizers swell ominously.
Nexus 6. Roy Batty.” Police Captain Bryant says. “Incept date 2016. Combat model. Optimum self-sufficiency. Probably the leader.

This description is fascinating because we get the parameters of Roy’s creation. If we followed these details, we should easily be able to see what motivates Roy. Here are the features Roy’s creators wanted:

  • Independence (Freedom, Self Reliance, Determination)
  • Vengeance (Compete, Retaliate, Defeat, come from behind)
  • Power (Domination, Control, Authority)

But something seems off. That isn’t Roy Batty.

He isn’t fiercely independent; he is usually with someone else. Roy does not seem motivated by vengeance, either. He has plenty of chances to get revenge on Deckard, but only breaks two of his fingers for the female replicants Deckard retired. And if power were a motivation, Roy should be able to dominate the weaker-minded Zhora, Pris, and Leon, but he refuses to. He does not lead the replicants through his superior mental prowess. Come to think of it, Roy should be able to dominate EVERYONE in Blade Runner. He’s as smart as his genius creator. Maybe smarter. None of those desires seem right for Roy!

Let’s try again, but this time, let’s look at what Roy says.

“You better get it up, or I’m gonna have to kill ya! Unless you’re alive, you can’t play, and if you don’t play…”

Roy tells us here the reason for living is play. Does Social Interaction work as Roy’s primary desire? I think it does. He wants to play with his friends. He cries and struggles to find the right words when he tells Pris, “Ahh… There’s only two of us now.”

He even manipulates J.F. Sebastian by becoming his friend. Roy could easily torture Sebastian but decides not to. Pris helps, saying, “We need you, Sebastian. You’re our best and only friend.” as well. Roy then makes Sebastian laugh by playing with some eyeballs lying around the apartment. “We’re so happy you found us!”

We’re so happy you found us! Roy loves to play; if only his world weren’t so dreary!

Roy does not just want more life for himself. He wants it for his friends as well. “If we don’t find help soon, Pris hasn’t got long to live. We can’t allow that,” Roy tells Sebastian. Roy then walks over to a chessboard and asks, “Is he good?”

Sebastian asks, “Who?”

“Your opponent” Roy clarifies. Roy will even use games and play to reach his creator.

JF even introduces Roy to Tyrell saying, “Mr. Tyrell. I— I brought a friend.”

Roy howls in despair after losing Pris. With no friends left, Roy spends the last few moments of his life playing a game with Deckard. He sings, he recites nursery rhymes; he gives Deckard back his gun and lets him take a free shot, but when Deckard falls off the side of the building, the game is over. Deckard may not be a genuine friend, but he is the only social interaction Roy has left at the end of his life.

This leads us to Roy’s next major motivator: Romance. He says, “Chew, if only you could see what I’ve seen with your eyes!” and he tells Deckard, “I’ve seen things you people wouldn’t believe!”

Roy describes some of the beautiful things he has seen in his brief life, “Attack ships on fire off the shoulder of Orion… I watched C-beams glitter in the dark near the Tannhäuser Gate.” Roy is so enthralled by the beauty of it all he makes poetry. Even as his body is shutting down, Roy describes his situation with a poetic simile, “All those moments will be lost in time, like tears in rain... Time to die.

I think Roy’s third desire is idealism.

He recognized the injustice his creators had inflicted on him and his friends with a four-year life span and wanted to fix it. How could life be so beautiful and so short, while the replicants live in fear as slaves? Roy thought he could change the situation for his replicant friends, even if it was incredibly difficult. They at least had to try, even if it meant sacrificing the last moments they had. Roy is shocked to find out there is no way he can get more life.

“You were made as well as we could make you,” Tyrell tells Roy.
“But not to last,” Roy laments.

Roy doubts his actions. “I’ve done questionable things,” he says. Now that he knows nothing can save him or Pris from their expiration dates, was it all worth it? Roy isn’t sure. But because his creators cannot fix the problem, Roy kills them for what they have done. I don’t think Roy kills Tyrell and Sebastian for personal revenge but to right the injustice they inflicted on the replicants by creating them to be more human than human, but with such a short shelf life. He even apologizes to Sebastian, his friend, before killing him. It does not seem personal with Roy, but ideological.

Roy thinks constantly about ethics, questioning his own motivations and others. “Not very sporting to fire on an unarmed opponent,” Roy says after dodging Deckard’s first bullet. “I thought you were supposed to be good. Aren’t you the good man? Come on Deckard. Show me what you’re made of.” If play and justice motivate Roy, you better play fair. At least as fair as you can against a superhuman.

Roy breaks two of Deckard’s fingers for killing Zhora and Pris. Punishment must be inflicted, but the replicant women only had a short time left. Deckard did not create them and was not responsible for their brief lives. With Deckard’s punishment already exacted, Roy had no reason to punish him further. So instead, he plays a game. Roy sets the parameters of their play and gives Deckard his gun back. “Come on, Deckard, I’m right here, but you’ve got to shoot straight.” Deckard takes a shot with his off-hand, and Roy dodges Deckard’s bullet again at point blank range, a blood trail oozing where the bullet grazed his temple.

“Straight doesn’t seem to be good enough! Now it’s my turn. I’m gonna give you a few seconds before I come. One, Two. Three, Four.” It’s the only way this game will be any fun. Roy plays with a handicap, it’s only fair. It is the sporting thing to do. Deckard is no match for Roy, but no one is. Roy mourns Pris’ death, kisses her while Deckard runs, and howls in agony now that he is alone, but then Roy finishes his count, and the game with Deckard continues. Roy is happy to play as long as he can. He even puts a nail through his palm to play a little longer.

And when Deckard spits in Roy’s face as he falls, Roy shouts, “Kinship!” and catches him. Even if only for a few moments, Roy found a playmate he could save. And Roy didn’t want to die alone.

So here are my guesses for Roy Batty’s primary desires:

  • Social Contact (Friendship, Companions, Group play)
  • Romance (Beauty, Art, Attraction)
  • Idealism (Belief, sacrifice, Justice, and making things right)

This feels more like Roy to me. A playful and friendly romantic who will sacrifice trying to repair what is wrong. One of the most difficult things in trying to understand our desires is how much internal conflict there is between them. The desires feed off one another, giving dimension and depth to our motivations.

There is also a conflict between what we have and what we want because often they do not match up. Roy may be powerful, but he does not want power. By design, he may not need help; but he wants friends. And while he could get revenge, he’d rather repair injustice to help his friends. And what a pity it is that for all the amazing things he has seen, those moments will all disappear without being shared. Roy loses all his friends and dies on top of a dingy, abandoned, apartment complex, unable to fix the replicant’s condition, with only his would-be killer to talk to. But at least Roy does not die alone.

See you, Space Cowboy.

And as a side note, you may notice how similar Roy Batty’s list of desires is to Luke Skywalker’s, but instead of Honor Roy has Romance. Luke is slightly more idealistic than Roy, but their desires seem fairly close. The 16 desires are not good or evil. Would Roy have been the hero in a different story? Maybe he already was.

Blade Runner’s rooftop showdown told in Camera Angles.

The final rooftop sequence of Blade Runner is one of my favorites. I want to focus on one aspect; the camera angles. Check to see if there is ground, or sky in the frame, and if so, how much? If you see a lot of ground, you are looking down. If you see a ceiling or a vast sky, you are looking up.

Let’s start with Deckard climbing onto the rooftop. He just slammed Roy in the head with a plumbing pipe and jumped out the bathroom window. Deckard dropped his gun while climbing up shelves from a previous floor. It bothered me when I was younger that Deckard didn’t go back and get his gun, but Roy dodged Deckard’s bullets twice, once at point blank range. His gun won’t help him against Roy, Deckard just needs to escape.

Roy is playing with Deckard, but Roy does not immediately follow because he is expiring. Deckard intended to retire Roy, but where he failed, time is quickly succeeding. Roy’s hand clenches uncontrollably as his engineered body dies. Roy desperately bites at his hand, trying to coax life back into it.

The first shot we see of Roy in the film is his hand clenching, as Roy asks himself, “Time? Enough.” We only know a Roy whose body is shutting down. He has been dying the entire film. What must Roy have been like before his expiration date? Even Tyrell praised his accomplishments. Roy must have been legendary. But his time is almost up. Roy grabs an old nail from the floor joists and impales it through his hand to eke out a few more minutes of life in agonizing pain.

Now onto the camera angles. We get a close-up of Deckard’s broken fingers reaching over the edge as he slowly and carefully climbs to the roof to escape from Roy. We are at eye level with Deckard looking straight on as he climbs. Here, eye level is almost on the floor.

We get a shot of Deckard swinging his leg onto the roof. The shot is from above angled down but does not emphasize that he is dangling off the top of a building. That will come soon.

Deckard rolls onto the roof and sprawls out, inspecting his fingers. The camera lays with him looking straight on. The camera is on the rooftop floor with him.

We see a shot of Roy cutting back and forth through the apartment rooms below. The camera is looking almost straight on but is about at knee height. Roy starts far away as he cuts towards us, but this low angle makes him tower above us as he resumes hunting Deckard.

Deckard stands up. The camera is at thigh height, looking straight on as he gathers himself and looks for a way off the roof.

Deckard stumbles across the roof between pipes, spinning fan blades and spotlights. He is looking for an exit. It looks like this shot is on a fairly long lens to give more depth to all the spinning fans, layers of smoke, and wandering searchlights. We are at shoulder height, looking straight at Deckard.

We see Deckard’s POV of an exit hatch shot on a wider lens, but same waist high angle and straight view. An escape!

Deckard runs towards the camera and the hatch to get away from Roy. Because the lens on Deckard is long, the spinning blades blur as the focus pulls. The long lens also compresses space, giving the illusion that Deckard runs slower as he approaches the camera.

But then the exit hatch rips open. Someone is coming out of it.

Deckard slides to a stop coming towards the camera. Hunched over, and staring in disbelief, Deckard is slightly below the camera. The background has now completely blurred, and we see the horror on his face as he realizes his safe exit is now a death trap.

We cut to see Roy standing hunched forward, looking at Deckard. Roy hunches over, and the camera is below him, looking slightly up. Even hunched over, Roy is above us. We do not see Roy jump out of the roof hatch. In the time it took for Deckard to slide to a stop, Roy has already closed some distance from the hatch to Deckard. I think the temptation in a computer graphics production would show Roy’s superhuman powers here. But this quick film edit is amazing, leaving Roy’s speed to our imagination.

Deckard turns to run. We angle down on Deckard as we can see the top of his shoulders and the floor behind him. In the previous shots, Roy’s and Deckard’s eyes were close to the same location in the frame, but Roy is above us, and Deckard is below.

Deckard turns and runs towards the camera. We see both Roy and Deckard together in the frame. With the camera angles and how they positioned Roy, Deckard’s head comes up to the center of Roy’s chest.

Deckard runs back the way he came. The camera looks tilted down at him. When Deckard ran towards us before, it appeared he was running downhill. The horizon line is high in the frame. But now that he is running back, it looks like he has to run uphill.

Roy gracefully leaps onto the pipes Deckard was running in between. Roy is even higher than us now.

Deckard leaps off the roof, over the city street, toward the neighboring building. We are looking down at this stunt. Deckard’s shoulders barely reach the camera’s height, even at his highest point. Then he slams into the metal studs.

We cross over to see Deckard crash towards us onto the metal. When he climbed up onto the roof before we were level with his eyes. But now we look down on him as he slips off the building, trying desperately not to fall. But the camera does not drop to his level this time. Instead, we dolly in closer as the camera moves over the edge of the building, tilting down more and more on Deckard. He is below the floor level, and we look down at him like we stare at our shoes.

Same shot as we dolly in and tilt down

We cut to Roy, stepping towards the edge of the building to see what happened to Deckard. Roy is no longer running. He is carefully stepping forward to investigate. His game is over. Roy’s play-thing is now moments away from death, just like Roy himself. We are below the rooftop level, looking up at Roy. It’s like he’s on another floor above us.

We cut back to Deckard, struggling to hold on in the same shot we had before.

Now we cut even closer to Roy. We are on his left side, and Roy fills the frame. We are still looking up at him, but it is not as dramatic as before. The lens is long, bringing us close to Roy, who takes deep breaths as he watches Deckard lose his grip.

Roy steps away from the ledge, back where he came, leaving Deckard behind. Deckard struggles and looks away from his hands as if he doesn’t want to watch his death arrive.

Now we get a shot with Roy crossing his arms, a nail sticking through one hand, a dove in the other, his back to Deckard. Roy covers Deckard in the frame. The camera is now above Roy, angled down. Roy has been above us for most of this sequence. Even when he opened the hatch, it was only a couple frames before he loomed over Deckard.

What will Roy do? I am reminded of the first question in the Voight-Kampff test Holden asks, “You reach down, you flip the tortoise over on its back Leon…The tortoise lies on its back, its belly baking in the hot sun, beating its legs, trying to turn itself over, but it can’t, not without your help, but you’re not helping.”

Roy’s game put Deckard into this situation. Does Deckard deserve to fall for killing Zhora and Pris when Roy has already broken Deckard’s fingers for that? What will Roy do?

Roy unfolds his arms and turns around, revealing Deckard in the frame behind him. Roy then attempts the jump that Deckard failed. The camera tracks along with Roy as he leaps over the edge. The camera has not tracked along with a character at any other point in this sequence. We are with Roy as he makes the jump, making it feel like we, too, are leaping over the edge.

We then get a shot looking up at Roy as he clears the gap. The camera is so far below Roy that we see the soles of his shoes as he soars above us. We might be a couple of stories below him.

We see Roy soar over Deckard from behind and below. It’s an over-the-shoulder telephoto shot. The camera looks up at Deckard from below, while Deckard is far below Roy, who disappears into the smoke. Roy clears the gap with so much extra space he disappears into the rain and fog. Even at the brink of death, he is physically superior to Deckard.

Now, we see the highest-angle shot possible. The camera is directly above Deckard, looking down at the street. The camera tilts slightly, giving the image an unbalanced look.

We cut back to an over-the-shoulder below Deckard as Roy emerges from the smoke above us and kneels down. Both of them are high above us, but Roy is so high above the camera that even kneeling only brings him closer to us.

We get a new angle on Deckard as his grip fails. We look down on Deckard and the camera tilts so the metal beam is pointing up in the frame, above 45 degrees. Deckard slips farther down. This gives the illusion that the building tilts up and away from Deckard, almost trying to shake him off. Roy leans into the frame over Deckard in this exact shot, and you can see his shoulder on the left of the frame.

Then we cut to Roy’s eyes, almost glowing in the darkness as he looks down on us and Deckard. Roy is looking towards us, but if you look at the raindrops, you can see that Roy is standing high above the camera. The telephoto shot is so tight to Roy that his face fills the entire frame. Roy grimaces as he watches Deckard struggle as if going back and forth between entertainment, fascination, and horror.

Looking down at Deckard, we get a tighter shot of his face. His hands are no longer in the frame as he struggles to keep his grip. The long camera lens puts us close to both characters, with Roy high above and Deckard far below us.

The images cut back and forth between these shots as Roy tells Deckard, “Quite an experience to live in fear, isn’t it? That’s what it is to be a slave.” Roy is still above us but looking directly at us through the camera.

We see a shot looking down at Deckard’s fingers as he slips farther off the building. They angle the metal beam even higher in the frame. We were at his level when Deckard climbed onto the roof, but now he hangs far below us.

We cut back and forth to previous camera shots: a close-up looking down at Deckard’s hands as one hand slips, directly over Deckard as his grip fails, looking up at Roy, who smiles at Deckard. Deckard loses his grip completely and spits at Roy as he falls from the roof.

“Kinship!” shouts Roy as he catches Deckard’s wrist, saving Deckard from the fall. The camera looks down from Roy’s shoulder level. Roy dropped to catch Deckard. For his shoulder to be that low in the frame, Roy had to dive over the edge to catch Deckard. But we do not see Roy in that inferior position. Roy remains above us.

We get a low shot, looking up at Roy’s face as he struggles momentarily. This is the same hand that moments before had closed up as Roy’s body shut down.

We look down from above Deckard’s face as he grits his teeth like Roy is ripping his arm out of his socket. Roy is much stronger than Deckard, and even saving him hurts.

Roy purses his lips in determination as he lifts Deckard, the nail through Roy’s hand visible as he stands up, bringing Deckard onto the roof. Deckard holds onto his elbow, bracing himself, as Roy hoists him.

We get a shot from far below Roy and Deckard. Roy’s arm fully extends as he lifts Deckard up, showing just how strong Roy is. Deckard kicks his legs wide, trying to find some foothold to stand on.

Roy flops Deckard down, his belly exposed to the rain. Deckard once again lays out completely, but now Roy stands directly above him. The extreme camera tilting is over. We will look a little up and down. But the character’s position in the frame tells the story here. Deckard lies at Roy’s feet. And Roy is standing so high in the frame that the edge of the frame cuts his head off. Deckard crawls away from Roy, coming towards the camera.

We get a reverse shot of Deckard crawling away from us. We are on Roy’s side now. The camera is at mid-thigh height, looking down on Deckard. Roy looms high above us, and most of his body clips out of frame. Deckard is completely visible in the frame, as if its edges trap him, but Roy is so big in frame he does not fit. We only see Roy’s knees, running shorts, and his hand with a nail through it as he steps towards Deckard, who crawls back into a pillar. Deckard has no way out now and squirms below Roy. And then Roy slowly sits down.

We get a reverse shot of Roy slowly sitting down. Moments before, Roy filled the entire frame; now, he sits just above eye level with the camera and gives the “tears in rain” monologue.

“I’ve seen things you people wouldn’t believe… Attack ships on fire off the shoulder of Orion… I watched C-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like tears in rain… Time to die.”

Roy remains above us, and Deckard stays below. But this might be as close as Roy can get to Deckard’s level because he might be more human than human.

I don’t know if it is possible to angle the camera higher up or lower down than this sequence shows. Deckard falls so far below us that we look straight down at the street below him. Roy jumps so high above us that we see the soles of his shoes.

There is tremendous power in the angle of a camera. If it took physical effort to climb to all the places the camera positions itself in this scene, we would have to climb up and down multiple stories in less than a minute. Emotionally, I think that happens here as well.

With all the fantastic special effects available, it is incredible how powerful the camera can be when pointing up and down.

As Roy dies, he releases the dove in his hand, and it flies up and away from us. We then get a shot of the clouds in the sky above 2019 Los Angeles.